Bader

Primary School

Aiming High

Computing

Intent

At Bader, we want pupils to be resilient and independent  in their Computing, building skills for the future, to fully and safely engage in an ever-changing digital world.  Our curriculum includes the three strands: computer science, information technology and digital literacy.  

  • We want children to be resilient and independent  when computing, designing and exploring for themselves, refining and evaluating throughout the process, and expressing themselves creatively through technology.
  • We want children’s learning to be purposeful, which builds skills for the future.  Learning will be linked to their learning across the curriculum, and project based, having an end result which they are able to share with others, giving and receiving positive and constructive feedback to develop further.

Our children need to know how to use technology creatively, yet responsibly and safely.  We want our children to use technology in a positive way, and so the thread of digital literacy throughout the year will embed these key values to keep children safe when using technology.

Key Focus

Resilience & Independence

We want children to be resilient and independent when computing, designing and exploring for themselves, refining and evaluating throughout the process, and expressing themselves creatively through technology.

Skills for the future

We want children’s learning to be purposeful, which builds skills for the future.  Learning will be linked to their learning across the curriculum, and project based, having an end result which they are able to share with others, giving and receiving positive and constructive feedback to develop further.

Safe use of technology

Our children need to know how to use technology creatively, yet responsibly and safely.  We want our children to use technology in a positive way, and so the thread of digital literacy throughout the year will embed these key values to keep children safe when using technology.

Implementation

In Computing, children complete six cross curricular projects across the year, which cover the key areas of the National Curriculum.  These are taught in a progressive manner, and skills are built upon in complexity throughout KS1 and KS2.

In Early Years, the core skills of Computing are taught at a basic, device-free level, preparing children for the curriculum in KS1.  Children in Early Years also have access to physical computing resources and robots, introducing the basic skills of programming. 

All projects follow the process of design, apply, refine, evaluate and share, making learning purposeful and allowing children the opportunity to reflect upon and refine their creations, before sharing and giving and receiving constructive feedback.

Digital literacy is taught throughout each year, following Government guidance from the Education for a Connected World framework.  A baseline is completed at the start of each term, and skills are taught accordingly based on these starting points, focussing on specific areas that are identified for each class. Children from Year 2 – Year 6 have 1:1 iPads.  In Year 1, iPads are 1:2.

Impact

At Bader, children have the resilience and independence they require to fully engage with an ever-changing digital world. Children enjoy learning Computing at Bader and have skills which will be vital for their futures.  They use technology safely and responsibly.

Children build on their understanding year on year through Bader’s progressive curriculum, and have increasing resilience and independence with concepts and skills that are taught as they progress through school.

In Computing, children refine and evaluate their skills to develop their learning further.   They see the relevance and purpose of their learning,  preparing them for a future in a digital world.  They have the opportunity to share their work, giving and receiving positive, constructive feedback.

They have a secure understanding of e-safety as this is a thread which runs throughout our Computing curriculum; children talk confidently around e-safety issues as this is a priority at our school. Children at Bader access a Computing curriculum that is fun, exciting and interesting, while meeting the requirements of the National Curriculum. 

Pupil Voice

  • The vast majority of children say Computing is fun.
  • Children are beginning to discuss how Computing will help them in their futures.
  • The vast majority of children said that they learn from their mistakes in Computing.
  • 100% of children said that they always or sometimes have to work things out independently in Computing.
  • 100% of children said that they always or sometimes solve open ended challenges in Computing.

Staff Voice

  • Staff are confident when teaching Computing.
  • Staff enjoy teaching Computing.
  • Staff are extremely positive about the use of Seesaw to save children’s Computing evidence.
  • Staff are beginning to use a range of different apps to enhance the whole curriculum.

Observation & teaching

  • All children enjoy Computing and are excited when discussing their learning.
  • Staff are confident in teaching Computing and enjoy the curriculum.

Computing evidence

  • Children can talk confidently about their Computing learning, discuss apps that they have been using and evidence on Seesaw.
  • All children enjoy Computing and are excited when discussing their learning.

Bader Computing Curriculum

 Au1Au2Spr1Spr2Sum1Sum2
EYAwesome AutumnWinter WarmersSpringtimeBusy BodiesBoats AhoySummer Fun
Y1Animation – Bringing Character to LifeSound – PodcastingData Handling – Digital Pictograms Video Creation – Creating Our Own VideoPresentation – StoryboardProgramming – Robot Maze Game in ScratchJr
Y2Animation – Stop Motion AnimationAR & VR – Storytelling with ARData Handling – Digital Venn DiagramsVideo Creation – Masking StorytimePhoto and Digital Art – Simple PhotoshoppingProgramming – Knock Knock Joke
Y3Sound – PodcastingAR & VR – Creating 360 ImagesPresentation – Interactive ComicsVideo Creation – Voiceover FilmProgramming – Animations in Scratch  Physical Computing – Crumble powered historical scenes
Y4Presentation – Digital PostersComputer Networks – Understanding the InternetData Handling – Online QuestionnaireVideo Creation – Visual StorytellingProgramming – Makey Makey Games ControllerPhysical Computing – Crumble Powered Robot Orchestra
Y5Animation – Character InterviewsAR & VR – Interactive DisplaysData Handling – Google SheetsVideo Creation – Greenscreen News ReportSound – 4 Chord RemixProgramming – Yr 5 Scratch Platform Game
Y6Animation – 3D Animated CartoonAR & VR – Interactive VR ExperienceComputer Networks – HTMLVideo Creation – Greenscreen Special EffectsProgramming – 3D Letters Beetle BlocksProgramming – Scratch Game